updated ECS configuration files so mod now works from addons folder In 2011 COWarMod was released, which was the biggest of all compilation it had 224+ addons and mods. The original Mod WarMod was founded in 2009 and started with Arma1 containing 80+ addons and mods.Īfter Arma2 released and the mods built up for that A2WarMod (A2=Arma2) was released in 2010 it had containing 120+ addons and mods. Was in my mod, as well as creating a folder layout that allowed the new player/downloader of the mod an easy install of the mod. Hence I named the mod WARMOD, WarMod is a mod of general War.įrom this point on I had read, and researched and downloaded and installed every addon and mod that delt with AI, game fixes, effects,Įxplosions, tracers, gameplay, and many misc features all dealing with basically gameplay.įrom there I spent many months testing, removing, reading, troubleshooting and creating readmes that gave the downloader of my new mod what I thought up a name that was simple and really had to do with what the game was really all about: WAR, Or getting into, although I was familiar with downloading and installing mods and such, i took up the project. So I had the crazy idea to take up the project on my own, really not knowing what I was doing Such a Large request I figured no one would ever take up such complex and huge project. I had the idea to request that someone create a compilation of all the addons & mods and have them all run together in one mod. The amazing addons and mods i could add to my game, i thought to myself "wouldn't be awesome to have all these great addons and mods all in one mod!" The original idea that started the WarMod series happened in 2009 when I was browsing the addons and mods section of Armaholic, seeing all Upgraded grenadier -(enables all grenadier Bluefor units to have a realistic loadouts).Ī Mod Idea that started the WarMod seriesĪnd established a new Genre in the game of Arma Various blood effects such as 1st aid pack, blackouts, bleeding, ect. Spent Shell Casings -(see bullet, grenadier shells,50 cal, and other shells). Over 150 Fixes for many aspects of the game.Īrma Vegetation replaced so the AI view is blocked by trees and bushes.Ĭharacter movement, weapon animation, transition fixes are spedup for smoother character control. New explosions for grenades, bombs, missiles, and general effects. Group Link 3 - The Ultimate AI EnhancementĪI Spotting, engagement distances, hearing, and radar upgraded.ĪI shooting dispersion (not every bullet will land).ĭynamic sound & Extended voices - AI will shout curses at the enemy, tell you when they're reloading, throwing a grenade, engaging, when they're hurt, fleeing or when they've scored a big kill! and say things based on the situation.įully working twin mguns for AH6 chopper,BIS Camel and ZSU Shilka.Ībility to Attach a Satchel to Vehicles, & Armor. Major AI Overhaul (WarMod has just about every addon & mod for AI). HiFi Novus Aevum / HiFi v2.0 Realistic Sound Conversion mod. Realistic Tank Loadouts, and Laser engagement systems. Tank Ammo definitions and correct ballistics for shells. Realistic bullet, rocket ballistics, & rates of fire for small arms. Weapon dexterity and dispersion has been eliminated. Realistic Audio-visual awareness inside vehicles, and Armor. UI (user interface) change, the gamy indicators have been removed. WarMod is a massive addon & mod customizable compilation mod built for Armed Assault 1 (Arma 1)
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